Posts Tagged by Game Master responsibilities

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I had high hopes for my latest game. It was an ambitious idea, had a lot of player buy in, and I’ve done a lot of prep to make sure things run smooth at the table. It has been going okay, but some things just haven’t been clicking. Delays in being able to game have caused gaps, character’s have been at crossed ends in-game, and the general feel I was hoping for has slowly been ebbing away. The game isn’t bad, but it isn’t the…

I’ve come across this phenomenon a few times as a Game Master, and it has always presented a new and interesting challenge in how to resolve it. I recently came across it again, so I figured I would write it up as a hot button and see what our Gnome Stew community has to say about it. Picture this scenario: Player: Ok. I’ve got my character all set. He is a badass who used to work for the mafia. He left in a blaze of…

Imagine this fairly common scenario: The character sheet talks about a backwoods, uneducated fighter with a low intelligence score. The player knows that the word puzzle on the wall can be solved by removing every third letter and putting the min order. The fighter might not know this, but the player does. Should the player be able to bring in their knowledge and find some way for the fighter to have brought it up, or should the Game Master enforce the character backstory or let…