Posts Tagged by game design
| January 13, 2012 | Posted by Patrick Benson |
*Author’s note: A draft version of this article was accidentally published on 12/08/2011. That version did not accurately convey Lenny’s ideas and thoughts and was quickly removed. This version is the approved final draft.* A fairly common discussion, or argument in some cases, that I have observed gamers having is whether or not a GM should run a game exactly as the rules are written, or if it is better to use house rules or even hand wave certain rules instead. I have my own…
| June 21, 2010 | Posted by Martin Ralya |
Despite the well-known enmity between gnomes and kobolds — AKA scaly halflings — the Stew hearts Kobold Quarterly. Why? Because it rocks. KQ is the brainchild of Wolfgang Baur, one of the most famous game designers around, and among the many other irons he has in the fire he publishes the Kobold Guide to Game Design series. Volume III came out in print last Friday, and Wolfgang asked if I’d like to write a GMing article about this volume, which is subtitled “Tools & Techniques.”…












