Tag: game design

Making a Thing: Camp Adventure – Part 4

NPCs are a GM’s best friend (as far as I’m concerned.) It’s one thing to describe the world to your players. It’s an entirely different thing to show them the world through the varied eyes of the people who call it home. Camp Adventure is no different. The NPCs of the...

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Design Flow: World Design

The world of Hydro Hacker Operatives resides mostly in my head. The rules for how to play Hydro Hackers (H2O) have been well enough documented on paper for the game to be run in a playtest capacity. But right now, I am the only person who can GM H2O because no one else fully understands how the...

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A Look at Downtime in RPGs and Board Games

This article looks at a parallel between RPGs and board games that I find interesting, but fair warning: If the last time you played a board game was a session of LCR with your grandma in 1982, it may not be as interesting to you. So: board games and downtime. In board games (and card games),...

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It Came From The Stew Pot

Calling all Writers! Come write for Gnome Stew!

We are always looking for new articles and gnomes to throw in the stew. Drop an article proposal over at
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