Posts Tagged by game design

This image swiped from Big Bad Con's web site. Clicky the pic to see the orginal.

*Author’s note: A draft version of this article was accidentally published on 12/08/2011. That version did not accurately convey Lenny’s ideas and thoughts and was quickly removed. This version is the approved final draft.* A fairly common discussion, or argument in some cases, that I have observed gamers having is whether or not a GM should run a game exactly as the rules are written, or if it is better to use house rules or even hand wave certain rules instead. I have my own…

hourglass

This article looks at a parallel between RPGs and board games that I find interesting, but fair warning: If the last time you played a board game was a session of LCR with your grandma in 1982, it may not be as interesting to you. So: board games and downtime. In board games (and card games), “downtime” is the time you spend sitting around waiting for it to be your turn again, and it’s usually — though not always — a problem. In some games,…

Despite the well-known enmity between gnomes and kobolds — AKA scaly halflings — the Stew hearts Kobold Quarterly. Why? Because it rocks. KQ is the brainchild of Wolfgang Baur, one of the most famous game designers around, and among the many other irons he has in the fire he publishes the Kobold Guide to Game Design series. Volume III came out in print last Friday, and Wolfgang asked if I’d like to write a GMing article about this volume, which is subtitled “Tools & Techniques.”…