Posts Tagged by game charter
| January 24, 2013 | Posted by Scott Martin |
“Men marry women with the hope they will never change. Women marry men with the hope they will change. Invariably they are both disappointed.” In a lot of ways, pop culture has this one right. What you can change about someone else, even with love and persistence, is limited. What does that have to do with roleplaying? Not much, even though we often make the mistake of thinking that we can change anything with persistence, friendly pressure, and a well placed XP penalty. We recently…
| August 9, 2010 | Posted by John Arcadian |
A while back my group got to the end of a campaign I was running and I was 4 steps beyond GM burnout. Deciding that no one wanted to pick up a new campaign of a couple of months, and deciding that we didn’t want to do a string of one shots, we bandied about many ideas for what we wanted to do. Finally, someone suggested we take turns. I suggested we make use of published adventures or the like until higher levels. Everyone agreed…
| June 9, 2010 | Posted by Kurt "Telas" Schneider |
First Time GM is a series of articles dedicated to the newly-minted game master, making his or her first tentative die rolls behind the screen. Today’s article deals with establishing the ground rules of the game, and of the group itself. This is commonly referred to as the Social Contract, but I prefer the term Game Charter. What? More Rules? Over the years, a gaming group will develop their own internal rules, conventions, and standards of behavior, many of which will be unspoken. Some of…












