Posts Tagged by game balance

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This is likely to be a very grognard unfriendly idea, but I love seeing firearms in fantasy settings. Sure, they don’t work in all settings, but when they are balanced with the rest of the combat system and don’t break the verisimilitude of the setting, they are incredibly awesome and create many fun scenarios. Here are five thoughts to spark some discussion and make you consider adding firearms to your game. 1. Firearms Can Expand Character Types & Options Having firearms in a fantasy setting…

GMingAdvice012

This year at Gen Con I ran three scheduled events, several impromptu games, three seminars, and had a wonderful time from beginning to end. With that said, I did have less than stellar moments and noticed areas for improvement as a GM. The great thing about convention games is that you can experiment and try different things as a GM. The downside is that you only get one chance to make a first impression when running a game for strangers, and so you need to…