Posts Tagged by fudge
| December 12, 2012 | Posted by Kurt "Telas" Schneider |
Run a campaign for long enough, and one of these will happen: Your players will ignore every subtle (and not-so-subtle) hint you throw at them, and do That One Thing that will tank the entire campaign. For whatever reason, the party swallows the Blue Pill, lets the Ringwraiths get the Ring, or vaporizes New Tokyo. Those opponents you created to challenge the party are a bit too challenging, and half the party is dead or dying by the end of the first round. Chalk it…
| November 19, 2012 | Posted by Walt Ciechanowski |
There’s an old adage amongst my gaming circles: “There are roleplaying games, and there is D&D.” This is not meant as a knock against Dungeons and Dragons of any edition or its derivatives for not being a true ‘roleplaying game,’ but rather an acknowledgement that playing D&D often requires a different mindset and assumptions than other games. I’ve often met players and GMs that find it difficult to transition from D&D-style play to other RPGs and vice versa. Some go so far as to “only…
| December 7, 2011 | Posted by John Arcadian |
I recently did a review of Open Design’s Courts Of The Shadow Fey 4e adventure, an excellent little romp through the interaction between the fey courts and the mortal world. I was incredibly impressed by the adventure, and it reinvigorated an old similar campaign idea that I had been kicking around for a while. The game I’m playing in is trailing off and it will be my turn in the hot seat next, so I’m going to be running a version of the Courts adventure.…
| April 14, 2011 | Posted by Patrick Benson |
Back in 2009 I proposed and launched the “Day of Fudge”, or DoF, with the support of some of the members over at the Fudge RPG Community Yahoo Group. Here is some background info from my personal blog (which is nowhere near as popular as this one due to the lack of pointy red felt hats): Every year the first Saturday of June is the "Day of Fudge" where fans of the Fudge RPG system are encouraged to run Fudge game events out in public.…
| March 11, 2011 | Posted by Patrick Benson |
An idea has buzzing about in my head for quite a while now, and I want to see it become a reality. I would like to host an online game for three Gnome Stew readers using ScreenMonkey and Skype. The game system will be Fudge with a few of my own variations to the rules. The setting is science fiction inspired by the film Blade Runner, and the PCs will be unique replicants on the run from their human creators. Here are the rest of…
| February 9, 2011 | Posted by John Arcadian |
Sometimes you just need to have the bad guy get away. You might need to make them a recurring enemy, you might need to keep them alive for some other plot reason, or maybe you aren’t ready for them to go away yet. For whatever reason you need to do it, here are 5 of the many ways to make it happen. Teleportation – Any good enemy that needs to make a get away should have some ability to teleport. It is the easiest and…












