Posts Tagged by FNG
| March 8, 2012 | Posted by Kurt "Telas" Schneider |
So, you’ve got a new character in the group. Whether it’s the result of irreversible character death, a new player, or just a character who didn’t live up to expectations, you as the GM need to decide how much experience to give the FNG (‘Frakking New Guy/Girl). This decision may not be as easy as it seems. Three major factors influence your decision, and the first two often conflict: Characters created at a certain experience level are more efficient than those who’ve gotten there ‘the…












