Posts Tagged by flaws
| May 1, 2012 | Posted by Kurt "Telas" Schneider |
Some time ago, I was playing in a Savage Worlds convention game, and our party hit a major decision point in the scenario. Before the discussion/argument over what to do could really get rolling, the GM (whose name I have sadly forgotten) made a very important point. Instead of analyzing our Skills and Edges to decide what to do, we should look at our Hindrances, because they define the personality of our characters. (In addition, we’d get Bennies for following our Hindrances.) Savage Worlds almost…












