Posts Tagged by flavor

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So, during my monthly review of podcasts during my commute to work, and I’m listening to a seminar conducted by Wolfgang Baur — Kobold-in-Chief over at Kobold Press (formerly Open Design) — for the most recent PaizoCon that was recorded and posted by those fine Canadians over at 3.5 Private Sanctuary. Wolfgang talks about his GMing techniques for room and combat description — a broad topic, to be sure. But of particular interest was his approach to combat description for encounters he writes up for…

GMingAdvice03

I recently created a calendar for my fantasy hexcrawl, Bleakstone, and since it was a fun process and I’m pleased with how it turned out I thought I’d share it here. I wanted a calendar that was largely similar to the one we’re used to (the Gregorian calendar) without being identical, that evoked the flavor of the world, and which didn’t have any fussy bits — no leap years, no months with varying numbers of days, etc. Divide up the year After doing the math…

As a GM, wandering monsters and other random encounters can be difficult to utilize without being a burden on the game. The best illustration of this point I’ve so far seen is in Rich Burlew’s excellent comic, Order of the Stick. But is it true that the wandering monster is nothing but a boring waste of time? Where did they come from in the first place, why did they seemingly disappear from modern games, and are there valid uses for them? In the early days…

Reading the fantastic web comic Yet Another Fantasy Gamer Comic in which a recent story arc features a god-touched mute half-orc girl named Jone and her mouthy kobold sidekick, a seer from a family where every 5th female generation is gifted with prophecy, I was reminded of the fairy tales of my youth with whole menageries of characters touched by the spark of destiny, with strange magic artifacts, mentors and companions, and other elements that are far too rare in today’s role playing games. After…

GMingAdvice012

One of the best ways to convey the theme of your campaign, the tone of your game, and the flavor of the game world is to use reinforcement — specifically, reinforcement of small things. This technique is based on two principles: Choose elements that represent what you want to convey, and repeat them. As part of your game prep, consciously choose a few things you can reinforce. They don’t all need to get crammed into one session, and they should come up organically — but…