Posts Tagged by flashback
| November 11, 2009 | Posted by Kurt "Telas" Schneider |
Today is Veterans Day in the United States, also known as Armistice Day and Remembrance Day in many other countries. Serving in the military is simultaneously dangerous, boring, stressful, exhausting, and frustrating. And the pay frankly sucks. But it’s also one of the most satisfying jobs you can ever hold. Soldiers (and sailors, airmen, and marines) not only volunteer for it, quite a few of them reenlist, and even make a career out of it. To all the veterans out there, and to their families,…
| August 25, 2008 | Posted by Scott Martin |
There are a lot of interesting ways to handle time and history in your game. Most of us default into straightforward linear time as characters wander from event to event, like we do in our own lives. Sometimes it’s good to mix that up; visiting the character’s past can be a great chance to reveal information that puts the present in a new light. Or, like a novel writer, you want to explore the characters in more depth now that you’ve hooked the audience. Thanks…












