Posts Tagged by Fiasco

kit

This will be my 13th Gen Con (I think — it might be my 12th), and every year I go I try to iterate and learn from past years. Every year, my Gen Con crew also tends to do something a bit different overall — and this year, we’re going for a full-on “ad hoc con.” We have zero events booked (although attending the ENnies is on the roster), and zero event tickets — not even generics. Instead of scheduling events, we’re going to run…

GMingAdvice01

From the moment I read the Fiasco rules (link and link) I knew that there was something special about this game. Within its short 135 pages was a game of pure brilliance, finely tuned to a specific type of play and yet structured to allow for nearly unlimited re-playability. While I have enjoyed playing Fiasco numerous times over the last year, my inner game designer has been curious about what makes this game tick, and what you can tinker with. Recently, my inner designer’s wishes…

GMingAdvice01

This time last year, I had a chance to review and play, my favorite game for 2010, Fiasco (here and here). A few weeks later, I had a chance to talk to Fiasco’s author, Jason Morningstar. Last week, I saw a tweet that said a new Fiasco book, the Fiasco Companion, was in production. With obvious excitement I shot off an email to Jason, and he not only confirmed the tweet, but was kind enough to answer a few questions about the upcoming Fiasco Companion.…

Spotlight

A few weeks ago, I reviewed Fiasco (here and here), by Bully Pulpit Games; a game about ordinary people, attempting ambitious plans, and flailing miserably. During  and after my review, I had a chance to exchange emails with Fiasco’s creator Jason Morningstar, and got to ask Jason about his GMing philosophy, about his company Bully Pulpit Games, and of course about Fiasco. Jason, let us start by having you tell us a bit about yourself, how you got into RPG’s and what you are playing right…

When we last left off, I had taken you through the Fiasco book and mechanics. (If you missed yesterday’s article go back and read it…now). The real question is, how does this game actually play, without any prep or any GM? The short answer is that it does it quite well, but to really understand, let me tell you about a guy name Rico. Rico Is So Dead Shortly after I finished reading the Fiasco rulebook, my group and I were supposed to have a…

Today I am going to review a game that does not require a GM. Yes, its true.  Let me repeat that. Gnome Stew, the leading blog for GM advice, is going to review an RPG that does not use a GM. Today I will take you through the game book and discuss the nuts and bolts, and then tomorrow, I will show you why playing it will make you a better GM, and your players better players. Trust me…what could go wrong? Disclosure time—Bully Pulpit…