Posts Tagged by feedback

GMingAdvice04

Today’s guest article is by Richard Dansky, who tabletop gamers are most likely to know for his extensive work with White Wolf, particularly Wraith: The Oblivion. He’s a GM, a 14-year veteran of the video game industry, and the author of six novels, including Firefly Rain. His latest novel, Vaporware, comes out May 24th. Thanks, Richard! Nobody gets GMing right the first time. To be fair, most people don’t get anything right the first time, but GMing can be particularly tricky. After all, the novice…

Gnome Gnews

Tourq Stevens, who runs the RPG Site of the Year awards, sent me this piece of feedback from one of the judges. The Stew was a finalist, but The Id DM won — and congratulations to that site, because it’s excellent. Here’s the feedback: “Gnome Stew is the daddy. A powerhouse of a site with articles from the A-List of role-playing bloggers. So why is it not in 1st place on my list? Because I feel that it has lost its way a little, and…

Hot Buttons

Ok, I’ve been contemplating this one for a while, and I don’t think it is actually too controversial, but I can see where it might open a can of worms. I don’t mean anything here disrespectfully, and I open any and all constructive feedback. The other day I was reading gaming blogs and articles that were filtered into my feed reader. I came across this article by Jon Schindehette about revamping the logo for D&D next. Being a person who is sometimes familiar with  design…

This wasn’t the article I had been planning on doing for today, but it is in the vein of articles I’ve been thinking about for a while. The comments and feedback on Martin’s State of The Stew article are pretty thought provoking to us here at the Stew. Reading the multiple opinions that proclaim meat over meta, I’ve been looking at my writing style. It would be an injustice to say I am only friends with meta when thinking about gaming. We have likely shared…

Over at the Suggestion Pot, Gnome Stew reader and high-level Cleric BishopOfBattle cast Divination (or maybe it was Find the Path; I’ve taken too many negative levels in d20 to be an expert). Anyway, he asked: How do the Gnomes go about getting better player feedback? Often articles mention "Ask your players" but I often have difficulty getting useful (or sometimes any) feedback from my players. In a beautiful example of irony, this picture is from “stock.xchng” This is not an uncommon topic. I’ve seen…

When I get the chance to be a player I am generally pleased to play along with the story going on. Whatever published adventure or lovingly crafted personal story framework the Game Master has worked out is generally great by me. When I’m a Game Master however, I tend to get player input before I ever build up the scenarios of the actual game and I react to flags and indicators that the players throw out, wittingly and unwittingly, while we are gaming. This approach…

Hot Buttons

Phil’s article made me think about my own GM evaluations over the years. While I’ve always been pretty good at self-criticism, it took me quite a while to realize that, when canvassing players, I was usually looking for affirmation, not criticism. Let’s face it; as a GM you put in a lot more time and effort than the average player. You’re responsible for bringing an adventure to the table (in many cases also providing that table) and running it for several hours. This can mean…