Posts Tagged by fear

GMingAdvice05

Aside from a lack of fear, one of the biggest problems in having player characters act realistically in a combat situation is the use of hit points (or a similar mechanic). The player knows how much damage her PC can soak before falling and can make tactical decisions based on the amount of damage that a creature/armed villain/martial artist/trap doles out. Ultimately, this is a matter of security. Players aren’t “afraid” of a frightening monster because they feel secure. After all, they’re just sitting around…