Posts Tagged by fantasy

Hard on the heels of my review of Jason Sholtis’ The Dungeon Dozen, one of the best books of random fantasy tables I own, I decided to do a rundown of some of the other good ones on my shelves. I’m a big fan of this type of book — books you can flip through, and/or roll on tables in, to get random inspiration, serendipitous bolts from the blue, and idea-jolts from unexpected quarters. I’m sure I missed some of the ones I own (because […]

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Holy shit, this book! If you like random fantasy tables, fantastic old-school fantasy artwork, or Jason Sholtis, that may be all the review you need. I’ll add a sentence for good measure: The Dungeon Dozen is one of the best gaming books I’ve bought in recent memory, and a fantastic value. Need a sample? Here’s the blog it’s based on, which is chock full of goodness: The Dungeon Dozen. It’s available on Lulu in softcover and hardcover, and you should absolutely buy a copy. (I […]

allplaced

Building on the idea of die drop tables and tools in Vornheim, I came up with a simple approach to quickly generating a region: the drop map. I had fantasy hexcrawls in mind when I wrote this, and the map I’ve created using this method is for that sort of game. There’s no reason you couldn’t fiddle with this in all sorts of ways to produce maps for larger/smaller regions, other genres, or even other kinds of maps entirely. It’s deliberately a lazy, quick, flexible […]

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Today’s guest article was written by Tom Puketza, and he has some practical rules for time-strapped GMs looking to create their own tabletop terrain — as well as a fantastic finished piece — to share. Thanks, Tom! Like any gamer, I like tiles, scenery, and terrain. Like any responsible adult, I have a built in conflict with the expense and time it takes to purchase or make the stuff. Still, I caught the terrain bug somewhere. I hold this man responsible. Nonetheless, as good as […]

midgard

A bit less than a year ago I wrote about the patronage project for Open Design’s Midgard Campaign Setting, which has now been released by Kobold Press ($39.99 softcover + PDF). I was offered a review copy, and as a fan of Wolfgang’s work and a GM with a hearty appetite for fantasy campaign settings, I gladly accepted. Midgard already sounded like it would be my kind of setting book a year ago when I first heard about it, and it is. Like most of […]

isle-map

This is the second article in my rather widely-separated series on three Lamentations of the Flame Princess products for GMs. The first was about Carcosa, a sci-fi/fantasy sandbox setting that would work equally well for D&D (and related games) or Call of Cthulhu; the third will be about Zak Smith’s Vornheim (which Phil reviewed last year). As with Carcosa, I received a free copy of Isle directly from LotFP. Like my take on Carcosa, this isn’t a review — it’s a spotlight on Isle of […]

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Inspired by Troy’s Fantasy Wagon Train article, it struck me the other day how much I loved walking into weapons shops in the video game RPGs. Having this small, free form area that was full of interesting visual tidbits, a couple of interactions with NPCs, and a selection of items which might add some element of uniqueness to my current play experience delighted me to no end. I also remember that experience in my first roleplaying game. The Game Master drew out my search for […]