Posts Tagged by fair or foul
| June 18, 2012 | Posted by Walt Ciechanowski |
A few years ago I decided that I wanted to run a superhero game with a “Silver Age” feel. I wanted low-powered heroes in a world where superheroes and supervillains were just emerging. I spent a great deal of energy describing exactly the type of campaign I was looking for and printed handouts for the players. I spent a good part of the first session explaining what I was looking for and everybody agreed to it. We devoted the rest of the session to designing…
| February 6, 2012 | Posted by Walt Ciechanowski |
If you’ve been GMing for any length of time then you’ve probably allowed your characters to have something you soon regretted. Sometimes it’s handing a low-level character the +5 Holy Avenger, sometimes it’s letting the investigative psychic have the mind-reading power, and sometimes it’s letting the military characters acquire a lance of the most powerful mecha on the battlefield. When such things happen, it can be difficult to “take it back” without hurting feelings or impacting the campaign. In some cases, the rules work against you; the…












