Posts Tagged by factions
| June 22, 2012 | Posted by Scott Martin |
Places are cool, but it’s people who make a world. Welcome to the next installment of Deep as a Puddle: streaming NPCs. Or at least creating several interlinked puddles. Whatever the analogy, we’re making groups of NPCs, while still trying to keep them interesting, with individual details and motivations. If you wind up with guard #2, you’ve gone down the wrong path. This trick is for building NPCs in thematic batches. You’ll find that creating a few related NPCs can produce interesting interactions, relationships, and…
| December 23, 2010 | Posted by Matthew J. Neagley |
I’m currently prepping a Trail 0f Cthulhu Campaign. Usually I opt to run Mythos based campaigns as one-shots or “monster of the week” style campaigns, but this time I chose to go for a multi-faction conflict game in which the mythos is involved in it’s own internecine struggles for scarce resources and the investigators must choose the lesser evil, oppose all comers, play the sides off against one another, or anything else they think of. I’ve set up this sort of campaign before, but it’s…












