Posts Tagged by evil

In a lot of RPGs there’s an unspoken assumption that the PCs are the good guys, the villains are the bad guys, and everything is clear cut and black and white, but in real life, few if any people actively identify themselves as “Bad Guys”. They may not identify their actions as “Bad Guy” actions and even when they do, they usually rationalize their motives. When creating villains, give some consideration to why they do the “Bad Guy” things they do. It’s a small amount…

GMingAdvice012

Time to dip into the Suggestion Pot to see what’s cooking…. BladeMaster0182 writes “I was wondering if you guys had any advice on running an evil campaign. They’re a different monster than good ones (since evil characters are likely to kill each other.) What is a good way to keep it going? Some ideas I had were have them be apart of the same race or order.” Good suggestion, and one that pops up every now and then in my gaming circles. Properly run, an…

Hot Buttons

I apologize for the almost exclusively “D&D-ish” nature of today’s Hot Button, but I think it definitely deserves addressing. It’s a question that also comes up in other games that have similar distinctions (such as Palladium’s alignment system or Star Wars Light Side/Dark Side distinctions). Do you allow evil player characters in your standard campaigns? I mention “standard” because I’m sure all of us old-timers can recall at least one “evil PC campaign” or even a “cuthroat campaign” in which evil PCs were expected. These…