Posts Tagged by episode
| March 6, 2012 | Posted by Guest Author |
Today’s guest article was written by reader Todd Cash. It’s an in-depth look at how you can use the concept of TV pilot episodes to establish whether a campaign is worth your time. Thanks, Todd! Sometimes a game master gets an idea they aren’t fully sure how to nurture. Questions pop up that elicit concern for the campaign. How many sessions could this game last? Will my gaming group’s schedule ever let this work? For whatever reason, the GM isn’t sure they want to devote…
| October 27, 2011 | Posted by Don Mappin |
| October 18, 2010 | Posted by Martin Ralya |
My group is three sessions into a Star Trek series with me in the GM’s chair, and last night’s episode cemented one of the things I like most about running this game: the episodic structure. I’ve played episodic games before (notably Stargate) and enjoyed them, but until now I’d never run one. There are different ways to approach them (and the Decipher Star Trek RPG Narrator’s Guide offers excellent advice on that topic, whether you’re running a Trek game or not — great book), but…












