Posts Tagged by epic
| October 31, 2011 | Posted by Matthew J. Neagley |
Just in time for Halloween, I received a PDF copy of Open Design’s Red Eye of Azathoth. One of the underlying concepts of the Cthulhu mythos is that the horrors against which the heroes struggle are inhumanly intelligent and incredibly long-lived or possibly immortal. Thus investigators rarely get to see the long term implications of the villain’s plots. Instead, there is the assumption that there’s more history to them than is visible and that if not stopped, there will be further depravities as a result…
| September 13, 2011 | Posted by Martin Ralya |
Martin’s note: This is the 1,000th article on Gnome Stew! We went live on May 12, 2008; here are our initial welcome article and all of our launch day articles. Thank you for reading the Stew, spreading the word, and supporting the site for the past three years! We love sharing GMing advice and we love our readers — happy gaming to you all! And now, on to today’s article… In styles of play where the PCs start out as relatively low-powered or inexperienced nobodies,…
| May 4, 2011 | Posted by Patrick Benson |
You established what an epic campaign is for your group with act one, and you threw the PCs a few curveballs with act two, but now it is time to wrap up your campaign and this series of articles with act three! It is time to settle things once and for all between the heroes and the evil mastermind. Bring Back The Most Memorable NPCs From Previous Sessions The first part of act three is all about establishing that this will indeed be the final…
| April 27, 2011 | Posted by Patrick Benson |
In the first part of this three part series I focused on understanding what “epic” means to your group, deciding upon the scope of the campaign, and building up a sense of dread for the PCs before revealing a glimmer of hope. In this part I’m going to focus on creating a rivalry between the PCs and their supposed allies, unleashing the villains full force, and throwing in a twist to launch the campaign into its climax. But first I’m going to backtrack a bit…
| April 20, 2011 | Posted by Patrick Benson |
This is the first of a three part series on how to have an epic campaign in three acts. What constitutes an act may be a session, a month of gaming, or a certain span of achievement (i.e. – 10 levels of character advancement in D&D 4th Edition). This first part deals with the pre-campaign tasks and the first act. epic – noting or pertaining to a long poetic composition, usually centered upon a hero, in which a series of great achievements or events is…
| January 17, 2011 | Posted by John Arcadian |
When I get the chance to be a player I am generally pleased to play along with the story going on. Whatever published adventure or lovingly crafted personal story framework the Game Master has worked out is generally great by me. When I’m a Game Master however, I tend to get player input before I ever build up the scenarios of the actual game and I react to flags and indicators that the players throw out, wittingly and unwittingly, while we are gaming. This approach…












