Posts Tagged by endings

This is my fifth article in my final five series. That means that it is also my last article for Gnome Stew. I have chosen this comment by reader Janus as the inspiration for my final article: Goodbyes are always sad, but i think everyone wishes you well for the future. (me too!) Also you may find a spark to ignite a flame for something new.  Since the topic is right, what about a article about endings? Ending a campaign, adventure or the parting of a…

GMingAdvice03

Happy GM’s Day everybody! Tonight the Great Rules Lawyer sees his own shadow, slides down the chimney into your homes, and proceeds to hide your dice throughout the house while quoting contradicting supplements. This is why your players may give you gifts today, because they probably told him where you live so that he would leave their dice alone. The only way to prevent him from hiding your precious polyhedrals is by acquiring vast amounts of GMing knowledge before he strikes. Read on, and you…

Many games revolve around the idea of the heroes preventing an end of the world scenario, but I’ve often found the "end of the world" feel missing when hearing about, or playing, these types of games.  I’d like to see it included more. How could an apocalypse affect the game you are currently running? Whether it is a looming disaster that the party is attempting to deter, a previous event that the world is slowly recovering from, or a moment far back in the landscape…

never

Many GMs don’t think about how their campaigns will end. And for those of us who grew up hearing about epic, decade-long campaigns with rotating casts of characters, why should we? I mean, campaigns aren’t supposed to end — right? Wrong. With the exception of some outliers (who are no doubt having a fantastic time, and more power to them), never-ending campaigns are a myth. Jobs, school, kids, and a host of other responsibilities equate to campaigns that end. And you know what? Ending campaigns…