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Award-Winning GMing Advice

Gnome Stew won the silver ENnie Award for Best Blog in 2011 and 2010 -- thank you for your support! Online since 2008, we've published 1,110 articles packed with GMing tips and advice, as well as two books for GMs. Our top 30 articles make a great starting point for new readers.

"I check Gnome Stew every day." -- Monte Cook
"fantastic blog for game masters, dungeon masters, and rpg fans" -- Wil Wheaton
"If you aren’t reading Gnome Stew, you’re missing out." -- Wolfgang Baur

Improvising? Don’t Worry About Beginnings & Endings, Focus On Transitions

Happy GM’s Day everybody! Tonight the Great Rules Lawyer sees his own shadow, slides down the chimney into your homes, and proceeds to hide your dice throughout the house while quoting contradicting supplements. This is why your players may give you gifts today, because they probably told him where you live so that he would leave their dice alone. The only way to prevent him from hiding your ...

It’s The End Of the World Charlie Brown – Gaming With The Apocalypse In Mind

Many games revolve around the idea of the heroes preventing an end of the world scenario, but I've often found the "end of the world" feel missing when hearing about, or playing, these types of games.  I'd like to see it included more. How could an apocalypse affect the game you are currently running? Whether it is a looming disaster that the party is attempting to deter, a ...

Closure: What Separates an Amazing Campaign from a Great Campaign

Many GMs don't think about how their campaigns will end. And for those of us who grew up hearing about epic, decade-long campaigns with rotating casts of characters, why should we? I mean, campaigns aren't supposed to end -- right? Wrong. With the exception of some outliers (who are no doubt having a fantastic time, and more power to them), never-ending campaigns are a myth. Jobs, school, kids, and a host ...

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