Posts Tagged by ending
| September 20, 2012 | Posted by Don Mappin |
If only during the course of planning and play our games came with convenient warning signs like this. Sadly, since they don’t, you’ll just have to live vicariously through my own experience that, recently, included experiencing the feeling of impending termination from both sides of the screen. In reality neither of these are the end of the world, but certainly could have been handled better. The consideration of ending a campaign is not necessarily one to be wondered aloud in front of your players. Behind…
| March 29, 2012 | Posted by Scott Martin |
I’ve read a number of interesting posts this week about Mass Effect 3, how very right it got its gameplay–and how its ending just didn’t match. Shamus Young, who used to write DM of the Rings, wrote a few posts analyzing issues from the game’s ending. If you’re playing the game, the next linked post leads to posts with massive spoilers. Click carefully. In Mass Effect 3 Ending Controversy, he suggests that there are three things that people expect from endings–not all three from every…
| February 21, 2012 | Posted by Walt Ciechanowski |
A couple years ago I wrote an article about how, while I consider myself a Gnome-worthy Game Master, I never managed to finish most of my campaigns. Sometimes I couldn’t do anything about it; circumstances ended the campaign. At other times, I was lucky enough to have some time to wrap things up. Gnome Stew Reader Jason recently asked: A campaign I am running needs to wind down early. The players want closure on the threads hanging in the story. Do I get them together…












