Posts Tagged by ending the scene

GMingAdvice01

I recently ran a game that had a far too long and not fun combat in it. The party size is a little bloated, and I had planned out a combat with lots of combatants (mostly mooks who got taken out very easily, but a few actual threats) that became very un-fun. The mooks didn’t get creamed like I expected, one character decided he wasn’t going to participate in the combat based on character reasons, other characters didn’t make the most of their multiple attacks,…

GMingAdvice03

As a GM, pacing is one problem I often struggle to address. When you’re planning things out, you probably imagine how much time things are going to take. Then you get to the table and it doesn’t work out as you imagined at all. In recent sessions, the characters have been harassing and besieging a dwarf controlled city. Before the mission began, the players looked over the world map and sketched out a series of strikes, steadily moving up river into the mountain holds of…