Posts Tagged by ending the scene
| March 19, 2009 | Posted by Scott Martin |
As a GM, pacing is one problem I often struggle to address. When you’re planning things out, you probably imagine how much time things are going to take. Then you get to the table and it doesn’t work out as you imagined at all. In recent sessions, the characters have been harassing and besieging a dwarf controlled city. Before the mission began, the players looked over the world map and sketched out a series of strikes, steadily moving up river into the mountain holds of…












