Posts Tagged by encounters
| August 6, 2010 | Posted by Kurt "Telas" Schneider |
First Time GM is a series of articles dedicated to the newly-minted game master, making his or her first tentative die rolls behind the screen. Today’s article deals with preparing for the gaming session, commonly called game prep or just prep. For some GMs, game prep takes far more time and effort than the actual gaming sessions. We could spend weeks on game prep, but this is just an overview of the process; techniques will be handled in a future article. Because game prep is…
| June 23, 2010 | Posted by Matthew J. Neagley |
Encounter types are one of the variables with the most potential impact on games. From design, through character creation to adventure design, encounter type impacts the flavor and success of the game. For the purpose of this article, Encounter type is the main function of an encounter. Common examples include investigation, combat, social, magic, or other skills but games with odd focuses can have more unusual encounter types like rocking out, scholarly debates, crafting, research, or romantic advances. From a design standpoint, the proportional mix…
| August 19, 2008 | Posted by Troy E. Taylor |
Villainy with a shadowy purpose: Rogues that strike out from dark alleys. Monsters that lurk in the dark spaces beneath the stairs. Creatures of smoke and raging spirits. The 4E Monster Manual has an outstanding selection of opponents of dark purpose. Here are some heroic-level encounters you can spring on the unsuspecting. (The target encounter XPs are for 5 PCs of each level). Level 1 Encounter Following the trail of blood and fur had been difficult, but finally the twists and turns of the sewer…












