Posts Tagged by enabling player fun
| September 10, 2012 | Posted by John Arcadian |
Kevin: Ok, I’ll use a spell to purify the water coming from this spring so that we can drink it without worry. You know how Hank can be a stickler about those things. Hank: Hey, you want to go out in the woods of a medieval fantasy setting and camp, you’ve got to deal with some dysentery every once and a while. Remember… Everyone: Oregon trail! Lucy: Yeah, we know. But can’t we just assume we do this stuff? Hank: And what if I…
| January 17, 2011 | Posted by John Arcadian |
When I get the chance to be a player I am generally pleased to play along with the story going on. Whatever published adventure or lovingly crafted personal story framework the Game Master has worked out is generally great by me. When I’m a Game Master however, I tend to get player input before I ever build up the scenarios of the actual game and I react to flags and indicators that the players throw out, wittingly and unwittingly, while we are gaming. This approach…












