Posts Tagged by dungeon crawl
| December 14, 2011 | Posted by Troy E. Taylor |
For the novice gamemaster, designing a level of a dungeon can be a daunting, yet rewarding, task. Keep in mind, a good dungeon crawl should contain a variety of elements. There should be something to challenge each party member’s specialty ability or skill set, as well as something to amaze, to amuse, to frighten and perhaps something it would be best to evade or avoid. Above all, though, is the big room. Or should I say, The Big Room. This is the centerpiece of the…
| June 16, 2009 | Posted by Troy E. Taylor |
What’s the Crock Pot? Just a simmering bowl of lentils and herbs, with a dash of DMing observations. Don’t be afraid to dip in your ladle and stir, or throw in something from your own spice rack. Caught twixt and tween The mop-up session, the bookkeeping session, the just “finish-the-damn-dungeon-so-we-can-get-on-to-something-else” session. The transition session. I really don’t enjoy DMing those sessions as much as I should, I suppose. Admittedly, they are challenging to run, and the do present some great gaming opportunities. It’s tough to…












