Posts Tagged by dude

When I get the chance to be a player I am generally pleased to play along with the story going on. Whatever published adventure or lovingly crafted personal story framework the Game Master has worked out is generally great by me. When I’m a Game Master however, I tend to get player input before I ever build up the scenarios of the actual game and I react to flags and indicators that the players throw out, wittingly and unwittingly, while we are gaming. This approach…