Posts Tagged by drifting

cairn-cover

Today’s guest author is Mike Nystul, Lead Designer at Castle Nystul Games. Mike’s game design career goes back decades, and as you may have guessed the D&D spell “Nystul’s Magic Aura” is named for him. He’s currently running a Kickstarter campaign for Cairn, a fantasy RPG where the PCs play woodland animals, and when he offered to write a guest article about one of the game’s eminently drift-friendly mechanics, Harmony, we were excited to share it with you. Thanks, Mike! When writing my new game…

I’m likely going to make the world meta-explode with this one, but let’s take that risk and talk about games. Not just the tabletop games we play, or the video games  we play when we aren’t running a game or playing in one. No, let’s talk about games within the games we play. Amalgamation When we sit down to play a tabletop RPG, we are actually playing a conglomeration of a lot of different types of games. The mechanical aspects of engaging in a combat…

GMingAdvice01

Based on Nojo’s comment, which alerted me to the idea of player wish lists, and Matthew’s excellent article, Improve Your Game Guaranteed, talking about treasure and loot, I got to thinking about 4e’s use of player wish lists.  Though I’ve never run a 4e game, and I’ve only played in a game or two at conventions, there are a lot of fun elements to it. One of those elements is the use of a Player Loot Wish List. The Concept At the beginning of each…