Posts Tagged by driftable mechanics
| March 2, 2009 | Posted by Martin Ralya |
Last night, my group kicked off a Ghouls chronicle set in 1983 (Ghouls being a subset of White Wolf’s Vampire RPG — mortal thralls with minor supernatural powers, each bound by blood to a specific vampire), and our GM put a spin on the traditional prelude mechanic: He ran the session round-robin style. Preludes: Nuts and Bolts In WW games, preludes are solo (one player, one GM) mini-sessions that take place before the chronicle begins. Given the nature of WW’s games, they often focus on…












