Posts Tagged by Dread

GMingAdvice05

In line with the New Year, New Game challenge, and as a way to break out of my slump, I have started up a new campaign in an old game system: Underground. My plan to break the slump was to change things up and get out of the old habits I used to run my sessions and campaigns. To start that off on the right foot, I changed up how I put together the campaign by making a stew of some of the best campaign setup techniques…

GMingAdvice012

So I told you about my Dread game at the local game shop that I ran for Halloween this year, but I did not tell you about my trouble maker player.  One of the players decided to do ludicrous and foolish things in character throughout the game.  Now I am not talking about funny things, because a funny moment that is appropriate to the character is often great fun at the table.  With a game like Dread that can be very dark and bleak a…

Today is Halloween here in the United States, and of all of the holidays Halloween is my favorite for gaming!  Even non-gamers get into the act of imaginative play and storytelling around Halloween.  Halloween is a holiday that makes it easy for adults to let down their guard and indulge their childish and mischievous natures without fear of embarrassment.  This makes it easy for people who consider RPGs to be restricted squarely into the camp of teenage entertainment to let their hair down and to…

GMingAdvice05

Making players — and by implication, their characters — feel as if they are in over their heads is the hallmark of a savvy GM. Especially for your horror-themed game session. It also takes players who are willing to buy into the moment — the payoff comes when the sick feeling in the pit of the stomach starts churning. Creating that moment of dread requires more than dropping a dragon on your players’ doorstep. That’s just providing an insurmountable foe. While daunting, it doesn’t capture…

Recently fellow gnome John Arcadian and I attended “Con on the Cob” where we hung out with the crew from Windmill Game Co. They are the creative power behind the new Dread: Tales of Terror series which are supplements that provide wonderful scenarios and questionnaires for the fabulous game Dread. Now every year I run a very simple RPG for non-gamers around Halloween time. In the past I have used games like Fudge, or Savage Worlds. Both are simple and wonderful systems, and each can…