Posts Tagged by Dogs in the Vineyard
| April 19, 2013 | Posted by Phil Vecchione |
Recently, one of the groups I play in started a Dungeon World campaign. With a few sessions under our belts, I can say for sure that I love this game with an excitement that I have not had since my days of playing Basic D&D. After talking to the other players and the GM about it, there are a number of things that Dungeon World does right. They are things that any GM could be doing…should be doing in their games. To keep me from having too…
| January 8, 2010 | Posted by Phil Vecchione |
While I love the creative and storytelling aspects of being a GM, also I love the mechanical aspects of games. In my downtime from running games and stirring the Stew, I read a lot of rulebooks, many for games I am not planning to run, just to read about different mechanics. I love to see how different designers handle skill checks, car chases, or character growth. With my background in science and computer programming, I find the idea of how a game designer models the…
| July 3, 2009 | Posted by Scott Martin |
Dogs in the Vineyard is a popular roleplaying game, published by Vincent Baker’s Lumpley Games. It won the Indie RPG of the Year and Most Innovative Game awards way back in the 2004 Indie RPG Awards. I’ll tell you all about it– but if you’re looking for multiple opinions, other gnome comments are scattered throughout. So what are Dogs and what do they do? The characters that the players make up are all Dogs. [No, not the animal.] Dogs is a convenient shorthand– they are…












