Posts Tagged by discussion

GMingAdvice03

It’s easy to see a role-playing game as a one-way street; the flow of information is generally from GM to players. But the GM should also be collecting information on his players and their characters. If you’re paying attention to your players, you can really make the game fun for them. After all, the players are your primary audience. They’re also your opponents. You should go into each session with a solid idea of what they want, and what they are capable of. How? Glad…

I often find myself walking a fine line when it comes to the level of detail in a game. As both a Game Master and a player, I sometimes enjoy and sometimes hate the level of detail that a game setting provides. Sometimes I loathe being told the exact rights and duties of a particular cleric to a particular god and sometimes I love knowing how the rules for “Zliargo Darts” work, even if I never use them. Details I Loathe Character attitude details. One…

This wasn’t the article I intended to write today. I intended to write my long overdue Realms of Cthulu review, since I played Savage Worlds with Sean Preston and Sean Patrick Fannon at Con On The Cob and now feel familiar enough  with Savage Worlds to review it. But Martin’s article got me thinking, which is always a mixed blessing, and I got this one big question in my head: Is tabletop roleplaying going to survive in the digital age? Roleplaying Is Relatively Young When…