Nov 30, 2009 by Matthew J. Neagley9
New Campaign: Secrecy vs Disclosure
Ideally, every new campaign you design has complete player buy in. You’ve discussed systems, options, flavor, outlined the basic thrust of the game, and everyone is on the same page and ready to go. In reality though, some games defy the full disclosure approach. Sometimes you want to throw in a major twist, some concepts are ruined by full disclosure, and other times you need to start work ...


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