Posts Tagged by dirftable mechanics
| October 3, 2008 | Posted by Martin Ralya |
This is the fourth and final article in this series — the home stretch. My definition of “roleplaying-intensive” is in Part 1, along with tips 1-3; tips 4-6 are in Part 2 and tips 7-9 are in Part 3.) 10. Driftable Mechanics (This topic was suggested by Gnome Stew reader Irda Ranger — excellent suggestion, IR.) “Drift” just means taking an element — usually a mechanic — from one RPG and using it in another RPG. Sometimes that involves conversion from one system to theā¦












