Posts Tagged by dice

Have you ever had this happen at a game? “I roll to see if I know anything about ancient ankthyrian architecture and where they might have hidden a secret door. Crap, didn’t get it. Let me just try that again…” or how about? “Ok, I know I’ve rolled 8 times to try to force the door, but the 9th time is the charm!” or what about this golden oldie? “Ok, we want to avoid a fight. I’ll try to talk them down since I am…

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Some of my current freelancing projects involve All for One: Regime Diabolique, which uses the Ubiquity rules system (pioneered in Hollow Earth Expedition). Under this system, you roll a number of dice and count the “evens” as successes. It doesn’t matter what dice you roll; indeed, you could even use coins or playing cards if you wanted to. At first, my players thought it was pretty sweet that they got to choose their favorite dice and just count evens. However, when I picked up a set…

In all games there are times when it is important for a character to make some kind of skill or attribute check where it would be more dramatic if the player (and the rest of the table) did not immediately know the outcome of the result. As a GM I have handled this a number of different ways during my time behind the screen, and today I am going to describe two of my favorite techniques for making hidden checks at the table. “I think…

Chances are, you’ve run a session that was less than stellar, and one of your players has given you the most common player boredom clue ever: stacking dice. Now, sure, when you see this cue, it’s important to re-evaluate the pacing of your adventure, but more importantly, you should be evaluating their dice stacking skills. After all, you’re the GM, and a player stacking dice at your table is a challenge, and should be interpreted and dealt with as such. This article and it’s follow-ups…

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In yesterday’s article we looked at the character creation system in HackMaster, but let’s face facts, if you are interested in HackMaster, you want to know about the Combat system.  So let’s not waste any time and get right into it… Combat Overhaul With the new edition of HackMaster gone is THACO! The new combat system focuses around competing attack and defense rolls, but that is just the tip of the iceberg. There are a number of innovative elements that make up this system, and…

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Happy GM’s Day! As part of Gnome Stew’s March 4th blitz, we’re holding our third contest. We thought, “What does every GM need?” And the answer was “A set of badass metal dice.” The Prize Specifically, a set of 16mm solid metal polyhedral dice with a brushed steel finish from Crystal Caste. Crystal Caste makes great dice, and these puppies are $45 — they’re not your grandpa’s worn, un-inked plastic nuggets. Sure, they’re called “Dwarven Stones” — but it’s a little-known fact that dwarves actually…

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It’s been a little while since our last contest, and we thought we’d get 2009 started off right with another one. This time around, you can win one of two sets of dice or a custom Gnome Stew dice bag. Thanks to Our Sponsors This contest is sponsored by Game Master Dice, who provided the two sets of dice, and Marsbarn Designs, who gave us the custom Gnome Stew dice bag. (I reviewed Marsbarn’s dice bags in a past article.) Check ‘em both out! Win…