Posts Tagged by dice
| January 11, 2011 | Posted by John Arcadian |
Have you ever had this happen at a game? “I roll to see if I know anything about ancient ankthyrian architecture and where they might have hidden a secret door. Crap, didn’t get it. Let me just try that again…” or how about? “Ok, I know I’ve rolled 8 times to try to force the door, but the 9th time is the charm!” or what about this golden oldie? “Ok, we want to avoid a fight. I’ll try to talk them down since I am…
| December 6, 2010 | Posted by Walt Ciechanowski |
Some of my current freelancing projects involve All for One: Regime Diabolique, which uses the Ubiquity rules system (pioneered in Hollow Earth Expedition). Under this system, you roll a number of dice and count the “evens” as successes. It doesn’t matter what dice you roll; indeed, you could even use coins or playing cards if you wanted to. At first, my players thought it was pretty sweet that they got to choose their favorite dice and just count evens. However, when I picked up a set…
| October 14, 2010 | Posted by Phil Vecchione |
In all games there are times when it is important for a character to make some kind of skill or attribute check where it would be more dramatic if the player (and the rest of the table) did not immediately know the outcome of the result. As a GM I have handled this a number of different ways during my time behind the screen, and today I am going to describe two of my favorite techniques for making hidden checks at the table. “I think…
| November 20, 2009 | Posted by Matthew J. Neagley |
Chances are, you’ve run a session that was less than stellar, and one of your players has given you the most common player boredom clue ever: stacking dice. Now, sure, when you see this cue, it’s important to re-evaluate the pacing of your adventure, but more importantly, you should be evaluating their dice stacking skills. After all, you’re the GM, and a player stacking dice at your table is a challenge, and should be interpreted and dealt with as such. This article and it’s follow-ups…
| October 6, 2009 | Posted by Phil Vecchione |
In yesterday’s article we looked at the character creation system in HackMaster, but let’s face facts, if you are interested in HackMaster, you want to know about the Combat system. So let’s not waste any time and get right into it… Combat Overhaul With the new edition of HackMaster gone is THACO! The new combat system focuses around competing attack and defense rolls, but that is just the tip of the iceberg. There are a number of innovative elements that make up this system, and…












