Posts Tagged by dice
| August 3, 2012 | Posted by Kurt "Telas" Schneider |
I like big dice and I cannot lie You other GMs can’t deny That when an attack rolls up at a critical place, And that 20’s in their face, You get sprung… With my most sincere apologies to Sir Mix-A-Lot, I like big dice when I’m GMing. No, not the monster ones that should sit on a shelf, but the 28mm “Jumbo” size. No, they don’t fit in most dice towers, nor do they transport as easily as their smaller brethren, nor do they come…
| June 20, 2012 | Posted by Matthew J. Neagley |
A while ago, I introduce the d10million, which is just a daily pill box full of d10s: This is fantastic for rolling multiple d10s simultaneously or for when you need a really big number, but by switching things up, you can do other things with your box o’dice. Ton O’Mooks: If you have a battle set up with a bunch of mooks, filling your dice box with the required dice to roll multiple attacks simultaneously can speed things up a lot. Even if they have…
| April 5, 2012 | Posted by Matthew J. Neagley |
Martin’s recent article on inking his new GameScience dice naturally led to a spirited discussion about GameScience’s claims that their dice are the best dice available in terms of randomness, which quite naturally leads one to ask: “Is my favorite die fair? How can I tell?” One possibility is to perform a chi*-square goodness of fit test. This doesn’t include any difficult math, though it can be tedious without a spreadsheet program. The purpose of a goodness of fit test (often called simply a chi-square…
| June 9, 2011 | Posted by Walt Ciechanowski |
Have you ever killed a PC through fiat? A while back I was running a street-level superheroes game. Realism (in as much as any game is “realistic”) was emphasized, to the point that no one wore spandex and vigilante activity would get you arrested if caught. We also started with none of the PCs knowing each other, as relationships were supposed to be forged in game. In what was going to be our last session, sloppy play on the part of one PC, Ryder, turned him…
| January 11, 2011 | Posted by John Arcadian |
Have you ever had this happen at a game? “I roll to see if I know anything about ancient ankthyrian architecture and where they might have hidden a secret door. Crap, didn’t get it. Let me just try that again…” or how about? “Ok, I know I’ve rolled 8 times to try to force the door, but the 9th time is the charm!” or what about this golden oldie? “Ok, we want to avoid a fight. I’ll try to talk them down since I am…












