Tag: dice

2

Analysis Of J. M. Ward’s Dice Coins

Back when it was active, I was alerted to J. M. Ward’s Kickstarter for Dice Coins. They looked cool, but what piqued my interest was that on the site I saw them mentioned, their statistical fairness was being questioned, and Ward had essentially hand waved it away. In his defense, their fairness...

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9

Stop Rolling All those Dice!

Today’s guest article is by Gnome Stew reader Michael, a DM with approximately 35 years of experience with roleplaying games, administrator of a D&D 5th edition community page, and a regular writer at Tribality.com. Thanks, Michael! –Martin The most crucial aspect of role playing...

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13

I am All Rolled Up

Somewhere between a fetish and a compulsion lies my love of gaming accessories, especially dice bags. Ever since I put my basic set, crumbly, orange polyhedrons into a black felt pouch, I have been been drawn to things that help me to pack up and organize my gaming components. I am always on the...

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20

How to Make a Drop Map

Building on the idea of die drop tables and tools in Vornheim, I came up with a simple approach to quickly generating a region: the drop map. I had fantasy hexcrawls in mind when I wrote this, and the map I’ve created using this method is for that sort of game. There’s no reason you...

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17

The Sharing of Dice

In a nice bit of synergy, I composed this piece before Matt’s excellent article on Alan DeSmet’s GameScience Dice Analysis, so it continues the die theme nicely. Unfortunately, this article doesn’t have nearly the comprehensive analysis (or fancy charts) that Matt’s did. Soldier on, I say! The...

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10

Random Dungeons from Buckets O’ Dice

Here’s a simple random dungeon generation method that uses only a sheet of graph paper, a pencil and the bucket of dice every gamer already owns. Lay out your paper, dump your bucket of dice on it, and remove all the dice that didn’t roll their max, while being careful to move those that did as...

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