Posts Tagged by dice tricks
| September 13, 2012 | Posted by Scott Martin |
Sometimes you need to remember to slow down and take a breath. Intermediate steps can provide a different sense of structured time. A scene is emphasized if it builds up and maintains dramatic focus. Unfortunately, exhortations to “play it out”, relying on the table to maintain dramatic narration and pacing, out often fall by the wayside. (How many of you have played in games where the rules recommend describing your actions in detail, but after a few sessions players report “I hit for seven damage”?)…
| April 17, 2012 | Posted by Scott Martin |
Borderlands calls itself a shooter/RPG–and, while it’s a little short on the roleplaying, there are quests, exploration, character improvement, and discovery. Pandora is a fun world to wander; it’s a dystopian, disastrous future, featuring vending machines filled with guns, quirky robots, and lots of mutated critters and psychopaths that need killing.
A big part of the appeal is the zany setting; it’s over the top in good ways. Their new trailer shows off amusing and weird elements of the setting, intermixed with the new features they’re so proud of.
So, what can we steal from Borderlands for our tabletop games?












