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Award-Winning GMing Advice

Gnome Stew won the silver ENnie Award for Best Blog in 2011 and 2010 -- thank you for your support! Online since 2008, we've published 1,110 articles packed with GMing tips and advice, as well as two books for GMs. Our top 30 articles make a great starting point for new readers.

"I check Gnome Stew every day." -- Monte Cook
"fantastic blog for game masters, dungeon masters, and rpg fans" -- Wil Wheaton
"If you aren’t reading Gnome Stew, you’re missing out." -- Wolfgang Baur

The Surprising Impact of Encounter Type

Encounter types are one of the variables with the most potential impact on games. From design, through character creation to adventure design, encounter type impacts the flavor and success of the game.  For the purpose of this article, Encounter type is the main function of an encounter. Common examples include investigation, combat, social, magic, or other skills but games with odd focuses can have more unusual encounter ...

Use PC Backgrounds as a Roadmap for Campaign Design

I'm a big proponent of using everything my players give me, especially when it comes to PC backgrounds: If you put it in there, I assume it's because you want to see it in the game, and I'll do my best to make that happen. But why assume? As a player, I design character backgrounds this way. I include NPCs my PC would love to fight, fuck, or otherwise interact ...

Collaborative World Building: Dawn of Worlds

My new campaign is starting this weekend, and my group opted to make use of Dawn of Worlds to design the game world.  Dawn of Worlds is a collaborative world building system for use with RPGs, novels, or anything else for which you'd need a world.  It's system neutral which makes it useful for anyone, and it's a lot of fun in it's own right. We used Dawn of Worlds for ...

Doubleheader: The Triple Constraint of A Campaign

This post is one of two posts today in our Gnome Stew Doubleheader. Today's Doubleheader is about designing campaigns. Check out Patrick Benson's article: You Do Not Have Time for That after reading this.... When I am not wearing my pointy hat here on Gnome Stew, or behind the screen GMing, I am a Project Manager (stop boo-ing..) In Project Management there exists something we call the Triple Constraint.  All ...

Doubleheader: You Do Not Have Time for That

This post is one of two posts today in our Gnome Stew Doubleheader. Today's Doubleheader is about designing campaigns.  Check out Phil Vecchione's article Doubleheader: The Triple Constraint of A Campaign after reading this.... My father retired a few years back after several decades of being a union electrician for the Chicago Transit Authority. He was a foreman in charge of maintaining the signal services for several of the train ...

Hitting the right spot: Campaign Design

When you first think of running a campaign, there's probably one overwhelming motivation for your game. Whatever you do, don't forget it under the weight of all your research and preparation. Design your campaign to satisfy what you're aiming for. My group's current D&D3.5 campaign was conceived with two strong motivations in mind. We knew 4e was coming, but we had lots of supplements for third ...

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