Posts Tagged by descriptive elements

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Inspired by Troy’s Fantasy Wagon Train article, it struck me the other day how much I loved walking into weapons shops in the video game RPGs. Having this small, free form area that was full of interesting visual tidbits, a couple of interactions with NPCs, and a selection of items which might add some element of uniqueness to my current play experience delighted me to no end. I also remember that experience in my first roleplaying game. The Game Master drew out my search for…

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Inspired by Troy’s Fantasy Wagon Train article, it struck me the other day how much I loved walking into weapons shops in the video game RPGs. Having this small, free form area that was full of interesting visual tidbits, a couple of interactions with NPCs, and a selection of items which might add some element of uniqueness to my current play experience delighted me to no end. I also remember that experience in my first roleplaying game. The Game Master drew out my search for…

Think back to the scenery from the last public restroom you frequented.  Chances are you were treated to a visual smorgasbord of human expression. In that 15 minutes or so, you were probably exposed to more poetry, art, comedy gold and political satire than you were for the rest of the week (if you’re a social recluse like me anyway). People graffiti whenever they have sufficient motivation and feel the chance of being punished is slim (or the reward is worth it).  Thus, in the…

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One of the things that I love to do at the gaming table is to create a sensory experience for the players. I like to use music to set the mood, handouts and props to give a tactile feel, and unique pieces of scenery on the gaming space to create a sense of perspective. I love to get the players mentally involved in the game with outside props like this. I often fail. I start out with the best intentions. I prepare a bunch of…