Tag: death

What Damage Means

Today’s guest article is by Gnome Stew reader Kyle Van Pelt, and it looks at alternatives to PC death for campaigns where narrative concerns need to be balanced against preserving a sense of danger. Thanks, Kyle! We’re all familiar with unexpected PC death. You would have had enough HP...

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Fair or Foul: Death by Fiat

Have you ever killed a PC through fiat? A while back I was running a street-level superheroes game. Realism (in as much as any game is “realistic”) was emphasized, to the point that no one wore spandex and vigilante activity would get you arrested if caught. We also started with none...

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Hot Button: Absentee Deaths

While I rarely do this anymore I’ve found that it’s quite common in some games, especially those where each member of the team is absolutely vital to its success, for PCs to be run while their players aren’t at the session. Sometimes the absentee PC is given to another player;...

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Funerals in games

I attended a funeral this last week, which sparked thoughts about funerals in gaming. One of the most ambitious roleplaying funerals I encountered was the Throne War scenario in the Amber Diceless RPG book. Less an adventure than a vigorous kick start, Throne War used a dying family member as an...

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It Came From The Stew Pot

Hey you. Yeah, you. Do you know about Gnomecast 21? Why isn’t it in the archives? What are they hiding? If you value your safety… don’t go searching for Gnomecast 21…

Gnomecast 21 poster with a beared gnome and the words "I survived Gnomecast #21

What Are People Saying?

What are people saying?

“If you aren’t reading Gnome Stew, you’re missing out.”

Wolfgang Baur, Kobold Press

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