Posts Tagged by death

GMingAdvice03

I hate to kill characters. I am not opposed to it in the right dramatic circumstances, but for the most part I do not like killing characters. That flies in the face of my old school upbringing, and likely came about by the arbitrary deaths of some of my favorite D&D characters in my youth. Regardless of the reasons, I don’t like to kill characters. When this problem came up with a well placed rocket attack in my Underground game, it made me think that…

GMingAdvice05

Have you ever killed a PC through fiat? A while back I was running a street-level superheroes game. Realism (in as much as any game is “realistic”) was emphasized, to the point that no one wore spandex and vigilante activity would get you arrested if caught. We also started with none of the PCs knowing each other, as relationships were supposed to be forged in game. In what was going to be our last session, sloppy play on the part of one PC, Ryder, turned him…

Hot Buttons

While I rarely do this anymore I’ve found that it’s quite common in some games, especially those where each member of the team is absolutely vital to its success, for PCs to be run while their players aren’t at the session. Sometimes the absentee PC is given to another player; other times it’s NPC-ed. Still, I’ve heard a number of exchanges similar to this: GM: Sorry you couldn’t make it last session, Walt. We had a brutal last stand against the Chaos Horde that was…

GMingAdvice05

I attended a funeral this last week, which sparked thoughts about funerals in gaming. One of the most ambitious roleplaying funerals I encountered was the Throne War scenario in the Amber Diceless RPG book. Less an adventure than a vigorous kick start, Throne War used a dying family member as an excuse to gather the family together and turn the PCs loose on each other in a free for all struggle. While Amber’s family dynamics are famously fractious, the experience of people going a little…