Posts Tagged by D&D
| October 19, 2010 | Posted by Troy E. Taylor |
The group of players gathered for my Steffenhold campaign is growing in number — pushing into the “large group” category. Mindful of the table challenges in managing eight or more players (longer combat rounds being the most significant one), I’ve been taking a restrained approach to encounter building. Restrained? you might ask. Yes, restrained. Given that my Steffenhold campaign is a 3.5/Pathfinder hybrid, and thus designed for a party of four, you’d think as GM I could be freer with what I throw down. Scale…
| September 7, 2010 | Posted by Don Mappin |
The Stew forges on, dragging you kicking and screaming into the digital age, this time with a review of the iPhone/iPad app, Battle Map. Educate yourself on this tool available for GMs willing to take their map-making skills to the “next level” (see what I did there?) and whether this application is for you. Well, that is, if you own an iOS device, that is. First, might I suggest you read our three (!) previous entries regarding using the iPad at your gaming table? Fantastic.…
| August 24, 2010 | Posted by Troy E. Taylor |
One of my initial disappointments with the Fourth Edition’s Player’s Handbook was lack of space devoted to development of a character’s story. Not their abilities — their individual story. As a GM, I love when players bring a concept to the table that allows their growth along storylines. Extra feats and class abilities are fine and dandy — but these are basically add-ons to a character’s combat capabilities. Missing from 4E was space given to a character’s background or profession. Basically, the game asserts “you…
| July 20, 2010 | Posted by Troy E. Taylor |
During a break at the Saturday Gaming Group’s last session, I brought up the notion of doing a steampunk campaign when the current Steffenhold campaign reached a natural stopping point.* Save for one other member of the table, I got a round of quizzical expressions. “Steampunk? What’s that?” I was surprised. I really thought the genre of brass goggle-wearing adventurers and steam-chugging flying contraptions was more widely understood. No matter, it was an excellent chance to share with them, by example, what steampunk can be.**…
| April 9, 2010 | Posted by Don Mappin |
| October 19, 2009 | Posted by Martin Ralya |
If you play D&D 4e, there’s a decent chance you use WotC’s D&D Insider Character Builder. It automates a lot of things that frankly would otherwise be a pain in the ass, like creating power cards and calculating 99.9% of what’s on your character sheet. For a crunchy, tactical, numbers-heavy game like 4e, it’s a real boon. My whole group relies on it, and anecdotally I’d say most D&D players I talk to use it as well. And while many RPGs wouldn’t really benefit from…
| September 25, 2009 | Posted by Walt Ciechanowski |
One of the most fun things for me to do at GenCon is to wander the Dealers Room and check out the new stuff. GenCon is a natural place for RPG Publishers to launch new books and this year was no exception. One of the books that caught my eye was Fantasy Craft by Crafty Games. After the con, I received a free copy of Fantasy Craft for this article, courtesy of Crafty Games and Atomic Array. Crafty Games is best known for its stewardship of…












