Posts Tagged by d20

GMingAdvice012

I’m an unapologetic fan of the “Wheel of Time” series by the late Robert Jordan and its current author, Brandon Sanderson. (1) It was interest in trying out the 2001 roleplaying game based on the d20/Third Edition system that moved me to the GMing side the screen in the first place. I ran two solid campaigns using those rules. It went pretty well. Yes, the channellers can rule combat encounters (as they should, if you’re being faithful to the books) and the Aiel algai’d’siswai class…

GMingAdvice012

Even obsessive-compulsive planners such as myself — you know, full stats for every NPC, meticulously-drawn maps, crafted handouts — will have to go off the page and run a session in a more impromptu manner (especially if those rascally players refuse to snag that adventure hook you dangled so temptingly in front of them and want to set off for the dark forest instead — you know,  that dark forest you don’t even have a wandering monster table compiled for.) More to the point, many…

GMingAdvice04

The gnome NPC just rolled a 1. Tracking down the source of the rumors led to a paranoid gnome minstrel named Barty  who just couldn’t stop telling tales about the true (and imagined) indiscretions of the daughters of the finest families in town. Barty was causing other problems, too, which is why the PCs felt that had to intervene. Of course the problem was a particularly sticky one: How do you make a gnome shut up? This was strictly a roleplaying encounter, so even if…

GMingAdvice05

With D&D going more and more to static numbers for saves and defense, especially in the Fourth Edition of the rules, I know I’m swimming upstream with this suggestion for Third Edition DMs. All the same, here it is: I think defenders should roll for their Armor Class, and thus, oppose the roll made by the attacker. After all, the use of opposed rolls is a key component to 3.x rules. A Bluff check is opposed by a Sense Motive check and a goodly many…