Posts Tagged by cthulhu
| October 31, 2011 | Posted by Matthew J. Neagley |
Just in time for Halloween, I received a PDF copy of Open Design’s Red Eye of Azathoth. One of the underlying concepts of the Cthulhu mythos is that the horrors against which the heroes struggle are inhumanly intelligent and incredibly long-lived or possibly immortal. Thus investigators rarely get to see the long term implications of the villain’s plots. Instead, there is the assumption that there’s more history to them than is visible and that if not stopped, there will be further depravities as a result…
| December 23, 2010 | Posted by Matthew J. Neagley |
I’m currently prepping a Trail 0f Cthulhu Campaign. Usually I opt to run Mythos based campaigns as one-shots or “monster of the week” style campaigns, but this time I chose to go for a multi-faction conflict game in which the mythos is involved in it’s own internecine struggles for scarce resources and the investigators must choose the lesser evil, oppose all comers, play the sides off against one another, or anything else they think of. I’ve set up this sort of campaign before, but it’s…
| November 16, 2009 | Posted by John Arcadian |
A long while back, fellow gnome DNAPHIL offered up the chance for the readers to pick what book he would pickup from Gencon and review. The two leaders were the new Hackmaster and Realms of Cthulhu (I’ll be abbreviating it RoC). Phil picked up his copy of Hackmaster and and reviewed it here and here. I picked up Realms and proceeded to let it get piled under a whole slew of projects, hoping to get a playtest, and some experience with the Savage World System,…
| October 9, 2009 | Posted by Matthew J. Neagley |
When I first saw the summary page for Miskatonic River Press’s new adventure book Our Ladies of Sorrow I was Instantly excited about getting my hands on a copy. Not only is the cover art phenomenal (click through on the link above to see the original as opposed to my butchered version on the left), but the promise of a mythological ghost story featuring goddesses of grief madness and death, with an ending that provides a difficult choice for the PCs had me hooked. Luckily…
| October 2, 2008 | Posted by Troy E. Taylor |
What’s the Crock Pot? Just a simmering bowl of lentils and herbs, with a dash of DMing observations. Don’t be afraid to dip in your ladle and stir, or throw in something from your own spice rack. The brew that is Gnome Stew is all about dispensing tasty GMing advice. Frequent readers know I tend to offer a nuts’n’bolts approach to such things. I’m not a gaming theory sort of guy. I’m a “let’s gather ‘round the table” and see what works sort. So, for my…












