Posts Tagged by core rules

GMingAdvice05

One problem that usually comes with GMing any successful RPG line  is rules bloat. Unless you’re running Call of Cthulhu (and I’m certain there are others), your successful RPG probably has several splatbooks that increase player character options. While many of these options are inspiring and help flesh out characters, they also tend to create headaches in terms of game balance, especially when you forget that Encounter #17 can be easily defeated by Advantage #32 in the Complete Guide to GM-Screwing III. A solution that works for…