Posts Tagged by convention games
| May 22, 2013 | Posted by Guest Author |
Today’s guest article is by Angela Murray (aka Orikes), an occasional graphic designer, a sometime photographer, and one of the voices over at Rogue Princess Squadron, a new gaming blog put together by several female authors. Though she’s been gaming for years, GMing is still a new love in her life. Thanks, Angela! In an ongoing campaign, the character sheet is in the hands of the player. It’s their baby, their lifeline into the game world. They often put a great deal of time and…
| March 14, 2011 | Posted by Martin Ralya |
Luke Crane, the creator of the Burning Wheel RPG and one of the best GMs I’ve ever gamed with, often does something very clever for convention games: He runs replayable scenarios. “Replayable” as in, even if you’ve played the exact same event before, it will be dramatically different — but just as fun — every time. That sounds like a pretty handy thing for a GM to have on hand, doesn’t it? What makes a scenario replayable? You can find several excellent replayable Burning Wheel…












