Posts Tagged by Control
| April 15, 2013 | Posted by John Arcadian |
My last article was about the trope of mind controlled characters. Reading through the comments and seeing the many diverse options and attitudes towards mind controlled PCs, I can realize where there are narrative moments where it can work but that it is still a very tricky subject. So here are 5 tactics I wrote up (or grabbed from others’ ideas) that can help prevent mind controlled PCs from causing issues. 1. Limit Damage One of the biggest complaints that I’ve heard…
| April 18, 2012 | Posted by John Arcadian |
I had high hopes for my latest game. It was an ambitious idea, had a lot of player buy in, and I’ve done a lot of prep to make sure things run smooth at the table. It has been going okay, but some things just haven’t been clicking. Delays in being able to game have caused gaps, character’s have been at crossed ends in-game, and the general feel I was hoping for has slowly been ebbing away. The game isn’t bad, but it isn’t the…
| May 21, 2009 | Posted by Kurt "Telas" Schneider |
We gamers commonly use a movie or theater analogy to describe role-playing, either to non-gamers or even amongst ourselves. You know the one: ‘the players in a game are like actors, and the characters are the roles they play’. But where does that leave the GM? He traditionally writes the adventure, but he isn’t exactly the writer. He plays the supporting cast, but is oh-so-much more than that. The GM must be the director, right? Wrong. It’s tempting to describe the GM as a director,…












