Posts Tagged by conspiracy

I first came across the concept of the “supernatural dial” in Dogs in the Vineyard, but I’d encountered it in casual form long before. Sometimes the supernatural dial is expressed as “How gritty do you like your fantasy?” or “It’s a low magic setting”, while similar analogues exist for modern and sci-fi games. (“Is the tech Hard SF, or space opera?”) In Dogs, the towns you visit are plagued by demons—but depending on your specific Dogs campaign, demons might be walking tempters with red scales,…

Last time, we talked about The Invisible World; a world that has grown so familiar that it goes unnoticed. This time we’ll talk about one of my favorite setting tropes, The Hidden World. The hidden world setting is often a world that begins by modeling the world around us, but adds a concealed truth. There are levels and levels of hidden worlds; sometimes the secrets are literally unknown worlds (like the hollow earth popular in pulp novels–a great place to stash your dinosaurs), others feature…

GMingAdvice012

I have always loved a good conspiracy. I am drawn to the ideas of cabals, cover ups, and the intricate machinations of a good conspiracy. A conspiracy is a great foundation for any kind of RPG – from a plot to assassinate the King, to secret drug testing on school children, to a galactic corporation looking to subvert an entire planet. Today I am going to reveal my secrets about what makes up a good conspiracy, and how you can build a conspiracy of your…

Clue Map 1

I love to GM mysteries and conspiracies. I have been running them for years, ever since I picked up the first edition of Conspiracy X in 1996. Players do not always enjoy these types of adventures, often finding them frustrating and confusing. The most common reason for this is because they lose track of the clues, and thus cannot reach the necessary conclusions to solve the mystery or uncover the conspiracy. Over the years I have tried a few things to help with this. Today…