Posts Tagged by confidence

GMingAdvice012

Last week, one of the groups I play in decided to end our Pathfinder campaign, and after some discussion it was decided that Bob is going to run Numenera for us. It has been a little while since Bob has run something, and we got to talking about getting back behind the screen again, along with some concerns that Bob might have. Having just come back from my own slump, I thought I would share some advice with Bob…and you all as well. A Little Background Our group…

GMingAdvice05

As soon as I saw this comment from Chando42 in our Suggestion Pot, I started writing — this one’s a doozy! In fact, there’s so much too it that there’s no single theme that can tie together this article. Instead, I’m just going to tackle it piece by piece and try to offer useful advice for each element. It’s pretty freeform. My hips, I have shot from them! The truth is, I’m not the GM I thought I was. I must say, I read just…

thumbs-down

Face it: You’ll never match the polish and cool factor of a published adventure developed by a team of professional game designers in your home game. Nothing you run will ever be as cool as your favorite movie, with talented actors, a multi-million dollar budget, an experienced director and a massive creative push from dozens and dozens of other people. There’s no way the plotline of your campaign will ever equal the story in your favorite book, or that the NPCs you roleplay will convey…

GMingAdvice03

When it comes to your campaign, if you come across something you like — an idea, a character from a novel you’re reading, a cool scene from a movie — steal it and use it in your game. Period. There is absolutely no reason to be bashful about shamelessly borrowing and stealing elements from any source under the sun. If you like it and you think your players will like it, make it your own. This process is fun, saves you prep time and can…