You Should Quit GMing, Right Now

Face it: You'll never match the polish and cool factor of a published adventure developed by a team of professional game designers in your home game. Nothing you run will ever be as cool as your favorite movie, with talented actors, a multi-million dollar budget, an experienced director and a massive creative push from dozens and dozens of other people. There's no way the plotline of your campaign will ever ...

GMs Should be Raging Kleptomaniacs

When it comes to your campaign, if you come across something you like -- an idea, a character from a novel you're reading, a cool scene from a movie -- steal it and use it in your game. Period. There is absolutely no reason to be bashful about shamelessly borrowing and stealing elements from any source under the sun. If you like it and you think your players will ...

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