Posts Tagged by con

GMingAdvice04

2011 proved to be an interesting year for me at GenCon. Normally, I have large blocks of time to hit the dealer hall or meet people. This year, my schedule was crammed, not the least because I only chose to attend 3 days without cutting back on my usual number of events. As a Gnomie, this was a special con. We won our second silver ENnie (I have it on pretty good authority that we were going to take the gold before a Halfling voting…

GMingAdvice04

Well, here we are once again! I’ve just gotten home from my fourth Gen Con (and still the only con I’ve attended) and still coming off my “Wow, that went by fast!” buzz. The highlight for me this year was going up on stage with my fellow Gnomes to accept our Silver ENnie, while the low point was probably my revealing just how much of a bumbling idiot I can be on a frazzled Gen Con Saturday morning. I decided to help out Cubicle 7…

GMingAdvice03

I recently volunteered to run a couple of sessions for the new con in town this upcoming weekend on Saturday and Sunday. I already know the organizers from their previous efforts, where they coordinated game days at local library. In many ways this is just a bigger version of their library game days- though much more ambitious, including an attendance fee, five time slots with six games apiece [running from 8 am to 10 pm on Saturday, and 8 to 5 on Sunday] and a…

GMingAdvice05

Hi all! I have to say that my sophomore Gen Con experience was not only better than my first but also far exceeded my expectations, both as a gamer and as an RPG freelancer. It’s always great to put faces with the names in the industry, as well as the opportunity to meet them. I also got a chance to meet a few fellow gnomies (I apologize for Saturday, guys, time got away from me and then my cell wouldn’t work in Union Station…but hey,…

GMingAdvice03

I finally got a chance to playtest “Dead Man’s Hand,” the Victoriana game I’m running at GenCon. The adventure was designed as a sequel to last year’s “Lost Luggage,” using the same characters and background. Since the 2nd Edition of Victoriana is only now getting a full print run, I decided to run this adventure as an “introductory scenario” (which saved me from having to update the characters). Since “Dead Man’s Hand” is the result of a combination of ideas from Andy Peregrine, the Victoriana line developer,…

GMingAdvice012

In addition to my hats as Game Master and Gnomish scribe, I am also an RPG freelancer. One of the companies I’m contracted with is Cubicle 7, which produces the second edition of the Victoriana game. When I decided to use Victoriana as my monthly game, I asked Cubicle 7 if they had any interest in using my group as playtesters for upcoming products. I was excited when they agreed, as I’d never run a playtest group before (and, hey, it’s always fun to get a peek…

GMingAdvice04

In my first post in this series I spoke a little about my experiences at GenCon 2007, concentrating on rookie considerations. Obviously, I’d learned much more than that and my experiences in actually playing con games also remained with me. Last December, I’d decided that my weekly game, which took place on Fridays ostensibly from 8-11 (although we were usually lucky to get in 2 hours of play), had run its course. I was feeling burnt out and wanted to try something different. I also…